One of my coursework portfolio's studying unique and experimental sound design techniques, using software and hardware to create some weird soundscapes and odd music.
"Unheard" is a bricolage track taking inspiration from the darker side of halftime Drum & Bass with loose drums, dark synths and heavy reese basses. The concept for this track was to record a sample library of audio based on any & everything I could find in my kitchen. Percussioin is wine glasses and oven racks, kicks & snares are cupboard doors being slammed and the reese basses are created by extracting sine tones from the hum of an extractor fan. All of these recordings have been manipulated beyond the point of recognition. I might drop the samples as a foley sample pack at somepoint.
"Barren" is the opposite concept, using only modular hardsware and no input mixers to synthesise patches that created arps and atmospheres with a 15/6 time signature, before routing these patches to react with feedback loops from a no-inpout mixer which turned into endless hours of noise distortion and tones.
Every instrument, atmosphere and drum sound from "Trinity" has been synthesised using only Phaseplant and a shit load of resampling to try and capture a UK dubstep vibe while showcasing various sound design techniques.